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Map & Exploration

Irvington Base Guide — Build 42's Western Connector Town

Irvington in Build 42: the connector town between Brandenburg and Ekron — smaller downtown, hardware and farm supply, and approach-road base houses.

42.20 Last updated: 4 min read

FAQ

What is Irvington good for in Build 42?
Rancher and farmer starts. Both sources describe farm edges and livestock nearby plus guns, hardware and rural supply in one trip, so the town supports an animals-and-tools base without living inside a mall.
Which part of the map is Irvington in?
The sources disagree and we have not adjudicated it in-game. The official 42.20 mapping post and both community guides place Irvington among the south-western new towns, while our earlier county framing — taken from the Build 42 features overview — described it as the northern expansion. Check the spawn map in your own save.
Where should I base in Irvington?
The guides point at the approach roads rather than downtown: larger houses with garages, wells and pond access score well on a base checklist. Confirm the wells and fences in your own save, because the 42.20 mapping pass moved some driveways.
Is Irvington quieter than Brandenburg?
Lower-pressure than Brandenburg's retail strips, but not empty — one guide rates Irvington medium difficulty, and its own advice is to walk the downtown once on a throwaway character after each mapping hotfix.

⚠️ Content Pending Full Verification

Named Irvington POIs, the racetrack and farm contents, and street-level loot come from one guide's 42.20 survey plus community video. The town's role, base pattern and difficulty are dual-sourced; the specifics stay leads until our in-game pass.

What Irvington Is Cross-Verified

Irvington is the connector town of Build 42’s western additions: it sits between Brandenburg’s shopping and the deeper wilderness, with a smaller downtown and farmland at its edges. Both written guides describe the same shape — a place to live while you drive somewhere else for bulk supplies.

Aspect What the sources say
Character Smaller downtown plus farm edges; the bridge between the other two western towns
Loot focus Guns, hardware and rural supply in one trip; grocery and clinic-scale loot
Best for Rancher and farmer builds; split-role groups — one player farms, one runs the shopping loops
Watch out for Veterans still get lost; store types may not match an older video, so re-walk downtown after a mapping hotfix

The Direction Problem

Our own county hub has described Irvington as the northern expansion, a framing taken from the Build 42 features overview. Two other sources point elsewhere: the official 42.20 mapping announcement and both community guides place Irvington among the south-western new towns.

We are not going to settle a compass argument with confidence we do not have. What we publish instead:

  • Irvington is one of the three all-new western towns alongside Brandenburg and Ekron — every source agrees on that.
  • Its identity — connector, farm edges, hardware-and-guns supply — is agreed and does not depend on the direction.
  • One guide puts the racetrack north of town and factory farms with livestock to the east; that is a single-source landmark claim, so confirm it in your save rather than trusting any page, including this one.

Where Irvington Fits in the Western Triangle Cross-Verified

  • Brandenburg carries the west’s commercial density — the shopping trip.
  • Irvington is the middle ground: a smaller downtown plus farmland, highway links both ways, and shorter medical runs than pure rural tiles.
  • Ekron is the quiet farm start with the weakest hardware.

The shared advice is to drive the triangle instead of living in all three at once: pick one home, schedule the supply loops, and treat the mall towns as loot routes with written exits. Community base tours for Irvington name compounds, a rifle club, a construction site and fuel-heavy garages, and one fenced meat-packing warehouse recurs across three creators — all of it sits in our requirements fact table as leads, not facts.

Named Points of Interest — Interactive Map

38 points
Cattle Farm Cattle Farm Church Church Comic Store Comic Store Diner Diner Farming supply store Farming supply store Food Factory Food Factory Gas Station — Fossoil, 2 pumps. Gas Station Gas Station — Gas-2-Go, 4 pumps. Gas Station Gas Station — 2 pumps. Gas Station Grocery Store Grocery Store Gun Club Gun Club Gun Store Gun Store Hardware Store Hardware Store Irvington Irvington Irvington Speedway Irvington Speedway Liquor Store Liquor Store Metal Workshop Metal Workshop Motel Motel Pharmacy Pharmacy Pig Farm Pig Farm Pile-o-Crepe Pile-o-Crepe Police station Police station Post Office Post Office Public Pool Public Pool Restaurant Restaurant Restaurant Restaurant Restaurant Restaurant School School Spiffo's Spiffo's Sports store Sports store Storage Units Storage Units Supermarket — Zippee mart. Supermarket Supermarket — Gigamart Supermarket Train station Train station VHS store VHS store Warehouse Warehouse Warehouses Warehouses Wedding Store Wedding Store
All 38 points, A–Z (Irvington area)
  1. Cattle Farm x 3789 · y 14440
  2. Church x 2432 · y 14225
  3. Comic Store x 1763 · y 14785
  4. Diner x 2484 · y 14469
  5. Farming supply store x 2468 · y 14320
  6. Food Factory x 3053 · y 14445
  7. Gas Station x 2526 · y 14469
    Fossoil, 2 pumps.
  8. Gas Station x 2319 · y 14480
    Gas-2-Go, 4 pumps.
  9. Gas Station x 2414 · y 13861
    2 pumps.
  10. Grocery Store x 2469 · y 14469
  11. Gun Club x 1856 · y 14164
  12. Gun Store x 1774 · y 14785
  13. Hardware Store x 2149 · y 14534
  14. Irvington x 2498 · y 14253
  15. Irvington Speedway x 912 · y 13042
  16. Liquor Store x 2544 · y 14470
  17. Metal Workshop x 2373 · y 14477
  18. Motel x 2527 · y 14540
  19. Pharmacy x 2476 · y 14470
  20. Pig Farm x 3765 · y 14667
  21. Pile-o-Crepe x 1765 · y 14877
  22. Police station x 2485 · y 13940
  23. Post Office x 2444 · y 14535
  24. Public Pool x 1861 · y 14471
  25. Restaurant x 2460 · y 14470
  26. Restaurant x 1817 · y 14780
  27. Restaurant x 1748 · y 14787
  28. School x 2258 · y 14355
  29. Spiffo's x 2032 · y 14651
  30. Sports store x 1865 · y 14858
  31. Storage Units x 2455 · y 13909
  32. Supermarket x 2228 · y 14462
    Zippee mart.
  33. Supermarket x 1847 · y 14778
    Gigamart
  34. Train station x 805 · y 11853
  35. VHS store x 2302 · y 14480
  36. Warehouse x 3112 · y 14466
  37. Warehouses x 3779 · y 13483
  38. Wedding Store x 1829 · y 14858

Where these 38 Irvington markers come from: names and in-game tile coordinates are vendored from PZmap (html/poi.json), MIT License, Copyright (c) 2022 Min Xiang; retrieved 2026-10-01. We add no coordinates of our own.

Read the gaps, not just the dots. This is a community catalogue, not the game's own list, and it is incomplete. Muldraugh is the clearest case: it carries no fire station record at all, even though the town's fire station is a well-documented loot site and base candidate. Absence from this map does not mean absence from the game. Nothing is drawn here that we could not source — and anything you find missing or misnamed is worth reporting, because we will check it against the game rather than guess.

Sources & Verification

Source Type Sections Used
projectzomboid.wiki — New Towns Fan-made wiki guide (updated 2026-08-15) Connector role, strengths and weaknesses, approach-road base pattern, western-triangle plan
build42guide.wiki — Build 42 Map Guide Community guide (checked 2026-08-11 vs 42.20) South-west placement, racetrack and factory farms, gun/hardware/farm supply, named POIs
build42guide.wiki — Starting Locations Community guide (42.20) Irvington difficulty tier and best-for profile

Named POIs and per-store loot are single-sourced here and labelled as leads. The direction conflict is published as a conflict, with our earlier hub framing kept visible instead of quietly rewritten.

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