Double Barrel Shotgun in Build 42 — Damage, Weight, Range and Verdict
Build 42 Double Barrel Shotgun stats: 1.5–2.2 damage, max range 15 tiles, weight 4, condition 10. Full shotgun power with the family's longest reach.
FAQ
Is the Double Barrel better than the pump Shotgun?
What is the sawed-off version worth?
Is 15 tiles enough for a shotgun?
The Trade in One Line
The Double Barrel is the shotgun that reaches: identical damage ceiling (1.5–2.2) and identical weight (4) to the pump, plus three tiles of max range — 15, the longest of the full-size guns. What it surrenders is the tube: everything after its opening shots is a reload, which makes it the ambush weapon rather than the sweep weapon.
What the Numbers Mean in Play Cross-Verified
- Damage 1.5 – 2.2. The worksheet’s shared top ceiling — the double barrel, the Shotgun and the JS-3T all stop at 2.2, higher than any rifle’s 2. The biggest bullet-per-trigger in the set at the lightest honest price of the three.
- Max range 15 tiles. Three past the pumps, matching the M9’s reach with sledgehammer-adjacent damage behind it. Still a ceiling, not an envelope — the firearms guide covers the real distance.
- Weight 4. The base shotgun’s number exactly: the barrels cost nothing on the scale, which is the whole reason this gun stays in the conversation against the tube-fed family.
- Condition 10. Family standard — nothing durable about any of this; Maintenance gates the wear (skill leveling guide).
- Report. The same full shotgun blast as the rest of the family — a doubles duel in Louisville is a scheduled fight with the neighborhood, not a spontaneous one.
- Feed. Twin barrels: the fastest opening this weight class has and the hardest stop — once they are empty, everything in the yard decides what happens next while you work the barrels.
When Not to Use It
- Sweeping rooms you plan to keep. Sustained fire belongs to the tube-fed guns — JS-3T if you can pay the extra half unit.
- Against distance. Fifteen is the shotgun ceiling; the field past it belongs to rifles at 20 through 40 — the MSR788 tier decides open ground.
- When portability outranks power. The sawed-off Double Barrel keeps the name and sells 7 tiles and a damage band to fit in a car rack at weight 3.
How It Compares
| Shotgun | Damage | Weight | Max range | Condition |
|---|---|---|---|---|
| Double Barrel Shotgun | 1.5 – 2.2 | 4 | 15 | 10 |
| Shotgun | 1.5 – 2.2 | 4 | 12 | 10 |
| JS-3T Tactical Shotgun | 1.5 – 2.2 | 4.5 | 12 | 10 |
| Sledgehammer (melee) | 2 – 3 | 6 | — | 10 |
The melee row is the one that makes the point: the sledgehammer still out-damages even this gun (2 – 3 against 1.5 – 2.2) but asks six weight units and arm’s reach for the privilege. Among the shotguns the doubles is the reach-and-weight pick — nothing given up on power or grams, everything staked on the opening. Full rankings: weapon tier list.
Sources & Verification
Every printed figure on this page is agreed by two independent sources we can read today, matched by the in-game item ID Base.DoubleBarrelShotgun:
| Source | Type | Notes |
|---|---|---|
| PZwiki — Double Barrel Shotgun | Semi-official wiki (declared an official site of The Indie Stone, volunteer-maintained) | Infobox fields read via its MediaWiki API |
| pzfans — Weapon item tables | Community data, stamped “Verified for Build 42.20.4” | Independent rendering of the same weight, damage and max-range fields |
What this is not. Neither source is our own measurement — nobody fired this gun in a test sandbox for this page. The noise value and the barrel capacity exist only on the PZwiki side (pzfans has no comparable column), so they are described qualitatively above and never printed as numbers. Per-shell pellet behavior is likewise single-source and absent here. Spawn locations are omitted for the same one-source reason. PZwiki stamps most firearm pages against builds older than 42.21, so treat this as 42.20-era agreement rather than 42.21-verified, and expect a patch note to move these numbers eventually.
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