Hunting Knife in Build 42 — Top Knife Damage and a 50% Crit
Build 42 hunting knife stats: 0.6–1.2 damage, weight 1, condition 10, knockback 0.01, 50% crit. The best knife to find, and the weakest one to stagger with.
FAQ
Is the hunting knife the best knife to find?
Does a 50% crit make the hunting knife a top weapon?
Why does nothing fall over when I hit with it?
The Trade in One Line
The hunting knife buys the best raw blade numbers in the common pool — 0.6–1.2 damage and a 50% crit, both the top of any knife we can source — and pays for it in the one stat blades cannot escape: knockback 0.01. It hits harder than any other find-in-a-drawer blade, and it stops nothing.
What the Numbers Mean in Play Cross-Verified
- Damage 0.6 – 1.2. The highest ceiling of any short blade on these pages — the kitchen knife tops out at 0.7, the meat cleaver at 0.8. The floor of 0.6 already matches the crowbar’s.
- Crit 50%. The largest crit rate in the entire two-source table — above the bat’s 40% and the shovel’s 40%. On a thin base it is still a small absolute number, and the multiplier is not published by either source.
- Weight 1. Light enough to be a permanent backup; half a unit above the kitchen knife’s 0.7, far under the baseball bat’s 2.
- Condition 10. Middling — the bat and crowbar last at 15, the fragile cutlery (bread, steak, fillet knives) at 5. Drain is gated by Maintenance; see the skill leveling guide.
- Knockback 0.01. The knife’s real tax. Nothing about a hunting-knife hit puts a zombie down or off balance, so a crowd closes while you work one swing at a time.
When Not to Use It
- When you are outnumbered. 0.01 knockback against a pile-up is a fight you lose slowly. Take a blunt weapon that staggers — the bat or crowbar at 0.5 — and let the knife wait for one-on-one.
- When one kill must be certain. 0.6–1.2 is a knife’s ceiling; the machete runs 2–3 at the same weight 2 and ends fights in one swing.
- When condition is the constraint. At 10 it is not the fragile tier, but the bat’s 15 outlasts it on a long run you expect to keep fighting through.
How It Compares
| Weapon | Damage | Weight | Condition | Knockback | Crit |
|---|---|---|---|---|---|
| Hunting Knife | 0.6 – 1.2 | 1 | 10 | 0.01 | 50% |
| Kitchen Knife | 0.3 – 0.7 | 0.7 | 10 | 0.01 | 25% |
| Meat Cleaver | 0.4 – 0.8 | 1 | 10 | 0.3 | 15% |
| Baseball Bat | 0.8 – 1.1 | 2 | 15 | 0.5 | 40% |
The honest read: among knives the hunting knife simply wins — double the kitchen knife’s ceiling, twice its crit. Against a blunt weapon it loses the argument that matters in a crowd: the bat’s 0.5 knockback and 15 condition buy survivability that a 50% crit on a small number cannot. Pick it as the best sidearm, not as your line-holder. The weapon tier list sorts by that same durability-and-stagger logic.
Sources & Verification
Every figure on this page is agreed by two independent sources we can read today, matched by the in-game item ID Base.HuntingKnife:
| Source | Type | Notes |
|---|---|---|
| PZwiki — Hunting Knife | Semi-official wiki (declared an official site of The Indie Stone, volunteer-maintained) | Infobox fields read via its MediaWiki API |
| pzfans — Weapon item tables | Community data, stamped “Verified for Build 42.20.4” | Independent rendering of the same fields |
What this is not. Neither source is our own measurement, and PZwiki stamps most item pages against an older 42.10-era build while flagging that they may lag the current release. Treat these as 42.20-era agreement rather than 42.21-verified, and expect a patch note to change them eventually. Spawn locations are deliberately absent from this page: we could not source them twice, so we do not print them.
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