Hatchet in Build 42 — Half the Fire Axe's Weight, Most of Its Bite
Build 42 hatchet stats: 0.7–1.5 damage, weight 1.5, condition 10, knockback 0.3, 15% crit. A one-handed axe that punches above its weight but crits at the low tier.
FAQ
Hatchet or fire axe?
Is 15% crit really that bad?
It chops wood too — is it the best axe?
The Trade in One Line
The hatchet buys axe-tier damage at light-weapon weight: 0.7–1.5 out-ceilings the bat, crowbar and nightstick, all at 1.5 — half the fire axe’s carry cost. What it cannot buy is luck or longevity: 15% crit and condition 10 are the tax.
What the Numbers Mean in Play Cross-Verified
- Damage 0.7 – 1.5. The strongest light-weapon band we list short of the shovel — its 1.5 ceiling passes the crowbar (1.15) and bat (1.1); the fire axe’s 2 is the next step up.
- Weight 1.5. Same as the hammer, wrench, pan and nightstick — a full 1.5 under the fire axe and pickaxe, a quarter of the sledgehammer’s 6.
- Condition 10. Middling — the durable blunt set (bat, crowbar, nightstick) holds 15; the fire and pickaxe axes reach 13. Maintenance gates the drain — skill leveling guide.
- Knockback 0.3. Nudge tier, same as the machete, wrench and fire axe; no crowd-clearing push.
- Crit 15%. The low tier — matched by the meat cleaver and rolling pin, with only the 5% and 10% items under it. The axe family’s luck numbers sit here.
When Not to Use It
- When the fire axe is available and weight is not tight. Same knockback, better damage ceiling (2), better durability (13) — the hatchet’s whole edge is the 1.5 you save.
- When you need one certain kill. 15% crit on a 1.5 ceiling is a weapon you cannot count on to land big; the hunting knife crits at 50%, the machete just out-damages it outright.
- Deep in a crowd. 0.3 knockback holds no line; the sledgehammer at 1.0 is the crowd answer.
How It Compares
| Weapon | Damage | Weight | Condition | Knockback | Crit |
|---|---|---|---|---|---|
| Hatchet | 0.7 – 1.5 | 1.5 | 10 | 0.3 | 15% |
| Fire Axe | 0.8 – 2 | 3 | 13 | 0.3 | 20% |
| Baseball Bat | 0.8 – 1.1 | 2 | 15 | 0.5 | 40% |
| Crowbar | 0.6 – 1.15 | 2 | 15 | 0.5 | 20% |
The axe-class comparison is clean: the fire axe is the hatchet with a bigger swing and a bigger bill. Against the blunt weapons the hatchet wins the ceiling and loses the durability-plus-knockback package — the bat outlasts and out-crits it, the crowbar outlasts it, and both shove harder. The hatchet earns its slot as the lightest high-ceiling option, not as the safest one.
Sources & Verification
Every figure on this page is agreed by two independent sources we can read today, matched by the in-game item ID Base.HandAxe:
| Source | Type | Notes |
|---|---|---|
| PZwiki — Hatchet | Semi-official wiki (declared an official site of The Indie Stone, volunteer-maintained) | Infobox fields read via its MediaWiki API |
| pzfans — Weapon item tables | Community data, stamped “Verified for Build 42.20.4” | Independent rendering of the same fields |
What this is not. Neither source is our own measurement, and PZwiki stamps most item pages against an older 42.10-era build while flagging that they may lag the current release. Treat these as 42.20-era agreement rather than 42.21-verified, and expect a patch note to change them eventually. Spawn locations are deliberately absent from this page: we could not source them twice, so we do not print them.
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