Steak Knife in Build 42 — Kitchen-Knife Damage at Almost Half the Weight
Build 42 steak knife stats: 0.3–0.7 damage, weight 0.5, condition 5, knockback 0.01, 25% crit. Kitchen-knife damage and crit at half the durability.
FAQ
Steak knife or kitchen knife?
Is 0.5 weight actually meaningful?
Why is condition 5 such a big deal on a knife?
The Trade in One Line
The steak knife is the same blade economics as the kitchen knife minus half the life: 0.3–0.7 damage and 25% crit, unchanged, at weight 0.5 instead of 0.7 — but condition 5 instead of 10. It exists for one question: do you value 0.2 weight more than five swings.
What the Numbers Mean in Play Cross-Verified
- Damage 0.3 – 0.7. Character-for-character the kitchen knife’s band — mid-cutlery, under the hunting knife’s 0.6–1.2.
- Weight 0.5. Its whole claim: the lightest way to carry a usable knife band. Under the kitchen knife’s 0.7, a tenth of the sledgehammer’s 6.
- Condition 5. The price, paid up front. The fragile tier alongside bread and fillet knives; the crowbar and bat do triple at 15. Maintenance slows drain but cannot change the ceiling — skill leveling guide.
- Knockback 0.01. Family none — same as every kitchen blade; the meat cleaver at 0.3 is the one knife-family stagger you are giving up here.
- Crit 25%. Kitchen-knife level; respectable on paper, nearly meaningless on a 0.3–0.7 base.
When Not to Use It
- When you will swing more than a few times. Condition 5 says this is a ditch weapon. The kitchen knife’s 10 doubles your budget for 0.2 weight.
- When a stagger matters. 0.01 interrupts nothing; if you want a light blade that pushes, the cleaver at 0.3 is the sourced option.
- When the real fight is coming. The weapon tier list ranks the whole cutlery class as last-resort; any blunt weapon at weight 2 wins the engagement outright.
How It Compares
| Weapon | Damage | Weight | Condition | Knockback | Crit |
|---|---|---|---|---|---|
| Steak Knife | 0.3 – 0.7 | 0.5 | 5 | 0.01 | 25% |
| Kitchen Knife | 0.3 – 0.7 | 0.7 | 10 | 0.01 | 25% |
| Paring Knife | 0.3 – 0.4 | 0.3 | 10 | 0.01 | 10% |
| Fillet Knife | 0.3 – 0.5 | 0.7 | 5 | 0.01 | 10% |
The steak-versus-kitchen row is the exact trade written out: identical damage, identical crit, and 0.2 weight bought with 5 condition. The paring knife is the third option — lighter again (0.3) and twice the life (10), but its ceiling stops at 0.4. There is no free lunch among the 0.3-floor blades: pick your sacrifice.
Sources & Verification
Every figure on this page is agreed by two independent sources we can read today, matched by the in-game item ID Base.SteakKnife:
| Source | Type | Notes |
|---|---|---|
| PZwiki — Steak Knife | Semi-official wiki (declared an official site of The Indie Stone, volunteer-maintained) | Infobox fields read via its MediaWiki API |
| pzfans — Weapon item tables | Community data, stamped “Verified for Build 42.20.4” | Independent rendering of the same fields |
What this is not. Neither source is our own measurement, and PZwiki stamps most item pages against an older 42.10-era build while flagging that they may lag the current release. Treat these as 42.20-era agreement rather than 42.21-verified, and expect a patch note to change them eventually. Spawn locations are deliberately absent from this page: we could not source them twice, so we do not print them.
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