Screwdriver in Build 42 — A Light Dual-Purpose Blade With a 0.3–0.7 Ceiling
Build 42 screwdriver stats: 0.3–0.7 damage, weight 0.5, condition 10, knockback 0.01, 10% crit. Kitchen-knife damage at 0.5 against its 0.7 weight.
FAQ
Is the screwdriver a good weapon?
It is a tool too — does that change the maths?
Screwdriver or steak knife?
The Trade in One Line
The screwdriver is the best damage-per-weight blade in the low tier: the kitchen knife’s 0.3–0.7 and 10 condition squeezed into 0.5 weight. The price is luck and shove — a 10% crit and 0.01 knockback — which is why it is a smart backup, not a line-holder.
What the Numbers Mean in Play Cross-Verified
- Damage 0.3 – 0.7. Kitchen-knife band; the floor matches the steak and fillet knives, the ceiling matches the kitchen knife and stops under the hunting knife’s 1.2.
- Weight 0.5. The whole argument: full 10-condition durability at steak-knife lightness, a tenth of the sledgehammer’s 6.
- Condition 10. The full kitchen-knife tier — double the scalpel’s 5, two-thirds of the crowbar’s 15. Maintenance governs drain — skill leveling guide.
- Knockback 0.01. Cutlery none, like every light blade; the meat cleaver at 0.3 is the one stagger you cannot have here.
- Crit 10%. Low tier with the paring knife and scalpel — the kitchen knife’s 25% is what you trade away for the 0.2 weight saved.
When Not to Use It
- When durability is not your constraint and luck is. The kitchen knife’s 25% crit out-performs it in a single exchange; the screwdriver wins only the carrying game.
- In a crowd. 0.01 knockback on a 0.3–0.7 base is a slow, interrupt-free grind — take a blunt weapon that staggers from the weapon tier list.
- When you want one-hit kills. Anything in the 2–3 tier — machete, sledgehammer — ends what a screwdriver works through.
How It Compares
| Weapon | Damage | Weight | Condition | Knockback | Crit |
|---|---|---|---|---|---|
| Screwdriver | 0.3 – 0.7 | 0.5 | 10 | 0.01 | 10% |
| Kitchen Knife | 0.3 – 0.7 | 0.7 | 10 | 0.01 | 25% |
| Steak Knife | 0.3 – 0.7 | 0.5 | 5 | 0.01 | 25% |
| Ice Pick | 0.6 – 0.9 | 0.3 | 10 | 0.01 | 10% |
The screwdriver’s row is the efficient corner: same damage and condition as the kitchen knife, less weight, less crit; same weight as the steak knife, twice its life. The ice pick below it, though, is the sharper tool-weapon — higher band, lighter, same condition — which is why the next page exists.
Sources & Verification
Every figure on this page is agreed by two independent sources we can read today, matched by the in-game item ID Base.Screwdriver:
| Source | Type | Notes |
|---|---|---|
| PZwiki — Screwdriver | Semi-official wiki (declared an official site of The Indie Stone, volunteer-maintained) | Infobox fields read via its MediaWiki API |
| pzfans — Weapon item tables | Community data, stamped “Verified for Build 42.20.4” | Independent rendering of the same fields |
What this is not. Neither source is our own measurement, and PZwiki stamps most item pages against an older 42.10-era build while flagging that they may lag the current release. Treat these as 42.20-era agreement rather than 42.21-verified, and expect a patch note to change them eventually. Spawn locations are deliberately absent from this page: we could not source them twice, so we do not print them.
Related Articles
items
B-F Pistol in Build 42 — Damage, Weight, Range and Verdict
Build 42 B-F Pistol stats: 1–1.6 damage, max range 17 tiles, weight 2, condition 10. The hardest-hitting magazine-fed sidearm of the pistol set.
items
Baseball Bat in Build 42 — Damage, Crit Rate, Condition and Verdict
Build 42 baseball bat stats: 0.8–1.1 damage, weight 2, condition 15, knockback 0.5, 40% crit. Durable and crit-heavy, but it never one-shots like a sledgehammer.
items
Bread Knife in Build 42 — Why 0.1–0.4 Damage and Condition 5 Do Not Add Up
Build 42 bread knife stats: 0.1–0.4 damage, weight 1, condition 5, knockback 0.01, 15% crit. Same slot cost as the meat cleaver, a fraction of the fighting.
Was this helpful?
Thanks for the feedback!